# Playtime, priority and /erlc

> Commands for everyone in your server. The live server, time in game with its rewards, and asking for a priority.

## /erlc

| Command | Who | Shows |
| --- | --- | --- |
| `/erlc info` | Everyone | Players and the most the server takes, the queue, staff in game and on shift, players per team, a **Join** button and **Refresh** |
| `/erlc players` | Staff | Who is in game, by team, with callsigns |
| `/erlc refreshme` | Everyone | Refreshes your own character in game (set up on [Game features](/erlc/game-features)) |

## Playtime

Jellyn counts each player's **time in game** in your server, by their verified Roblox account. Set **reward levels** on **Game features**: reaching one gives its role, and Jellyn says so in the channel you pick.

```discord
/playtime me
/playtime me member:@River
/playtime rewards
/playtime top
```

- `/playtime me`: your time in game, your place and your level, and how far the next one is (or someone else's, with `member:`).
- `/playtime rewards`: every level, its role and its perks.
- `/playtime top`: who played the most.

<Note>
  Time only counts for players who verified their Roblox account with Jellyn. See [Roblox verification](/community/verification).
</Note>

## Priority

A **priority** is a big scene a player asks staff for first, like a heist or a pursuit. Only one runs at a time, with a wait before the next.

<Steps>
  <Step title="Ask">
    In game with `;priority`, or on the [Priority requests](https://jellyn.xyz/priority) page of the website.
  </Step>
  <Step title="Staff decide">
    The request is posted in the priority channel with **Approve** and **Deny**. The player gets a DM, and is told in game when they asked there.
  </Step>
  <Step title="It runs">
    Approving from Discord also starts the in-game timer, when the server has one.
  </Step>
</Steps>

`/priority` shows the board, as the board channel does: whether a priority runs now and until when, the wait before the next, the scenes approved today, how to ask, and the zones where no priority may happen.
